Trick-or-Treat
Pokémon that run it
| Pokémon | Teams | Share of its teams | Win rate |
|---|---|---|---|
| 14 | 40.00% | 43.48% |
Usage is the share of teams carrying this move, not the share of Pokémon. The win rate is the posterior mean under a fitted prior, so a thinly played option is pulled toward the field average rather than reported at its raw rate. How these are measured. Every figure here is all-time over the whole corpus; the board this sits under follows the format and window pickers, so its numbers will differ.
Trick-or-Treat FAQ
All-time, whole corpusIs Trick-or-Treat good in Pokémon Champions VGC?
Trick-or-Treat is ranked #444 of 452 moves by usage, carried by 14 teams (0.02% of teams). Those teams have won 49.08% of 115 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.
Which Pokémon run Trick-or-Treat the most?
Gourgeist is the top species carrying it, by teams. The win rate beside each one is that species' own record, not this move's.
| Name | Share of its teams | Win rate | Games |
|---|---|---|---|
| 40.00% | 43.48% | 115 |
Is Trick-or-Treat spread across the metagame, or concentrated on a few Pokémon?
Concentrated: Gourgeist alone carries 100.00% of the 14 teams running Trick-or-Treat.
How reliable is Trick-or-Treat's win rate?
The 49.08% figure is a posterior mean, not a raw average; the interval behind it is 46.97%–51.19%, from 115 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.
Where do these numbers come from?
Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.