Magic Room
Pokémon that run it
Usage is the share of teams carrying this move, not the share of Pokémon. The win rate is the posterior mean under a fitted prior, so a thinly played option is pulled toward the field average rather than reported at its raw rate. How these are measured. Every figure here is all-time over the whole corpus; the board this sits under follows the format and window pickers, so its numbers will differ.
Magic Room FAQ
All-time, whole corpusIs Magic Room good in Pokémon Champions VGC?
Magic Room is ranked #436 of 452 moves by usage, carried by 15 teams (0.02% of teams). Those teams have won 48.80% of 136 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.
Which Pokémon run Magic Room the most?
Is Magic Room spread across the metagame, or concentrated on a few Pokémon?
Concentrated: Meowstic alone carries 60.00% of the 15 teams running Magic Room, and its top three species together account for 93.33%.
How reliable is Magic Room's win rate?
The 48.80% figure is a posterior mean, not a raw average; the interval behind it is 46.71%–50.89%, from 136 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.
Where do these numbers come from?
Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.