Eerie Spell
Pokémon that run it
| Pokémon | Teams | Share of its teams | Win rate |
|---|---|---|---|
| 21 | 8.24% | 42.86% | |
| 1 | 100.00% | 33.33% |
All-time figures across every format. Method
Eerie Spell FAQ
All-time, whole corpusIs Eerie Spell good in Pokémon Champions VGC?
Eerie Spell is ranked #422 of 453 moves by usage, carried by 21 teams (0.02% of teams). Those teams have won 48.68% of 224 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.
Which Pokémon run Eerie Spell the most?
Slowking [Galarian Form] and patamon (Slowking-Galar) are the top species carrying it, by teams. The win rate beside each one is that species' own record, not this move's.
| Name | Share of its teams | Win rate | Games |
|---|---|---|---|
| 8.24% | 42.86% | 224 | |
| 100.00% | 33.33% | 6 |
Is Eerie Spell spread across the metagame, or concentrated on a few Pokémon?
Concentrated: Slowking [Galarian Form] alone carries 100.00% of the 21 teams running Eerie Spell, and its top three species together account for 104.76%.
How reliable is Eerie Spell's win rate?
The 48.68% figure is a posterior mean, not a raw average; the interval behind it is 46.69%–50.67%, from 224 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.
Where do these numbers come from?
Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.