Eerie Spell

Move · #422 of 453 by usage · 21 teams (0.02% of teams) · all moves

Games
224
Win rate
48.68%
46.69%–50.67%
Usage rank
#422 of 453

Pokémon that run it

PokémonTeamsShare of its teamsWin rate
Slowking [Galarian Form]218.24%42.86%
patamon (Slowking-Galar)1100.00%33.33%

All-time figures across every format. Method

Eerie Spell FAQ

All-time, whole corpus
Is Eerie Spell good in Pokémon Champions VGC?

Eerie Spell is ranked #422 of 453 moves by usage, carried by 21 teams (0.02% of teams). Those teams have won 48.68% of 224 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.

Which Pokémon run Eerie Spell the most?

Slowking [Galarian Form] and patamon (Slowking-Galar) are the top species carrying it, by teams. The win rate beside each one is that species' own record, not this move's.

NameShare of its teamsWin rateGames
Slowking [Galarian Form]8.24%42.86%224
patamon (Slowking-Galar)100.00%33.33%6
Is Eerie Spell spread across the metagame, or concentrated on a few Pokémon?

Concentrated: Slowking [Galarian Form] alone carries 100.00% of the 21 teams running Eerie Spell, and its top three species together account for 104.76%.

How reliable is Eerie Spell's win rate?

The 48.68% figure is a posterior mean, not a raw average; the interval behind it is 46.69%–50.67%, from 224 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.

Where do these numbers come from?

Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.