Double Shock
Pokémon that run it
| Pokémon | Teams | Share of its teams | Win rate |
|---|---|---|---|
| 119 | 98.35% | 48.12% |
Usage is the share of teams carrying this move, not the share of Pokémon. The win rate is the posterior mean under a fitted prior, so a thinly played option is pulled toward the field average rather than reported at its raw rate. How these are measured. Every figure here is all-time over the whole corpus; the board this sits under follows the format and window pickers, so its numbers will differ.
Double Shock FAQ
All-time, whole corpusIs Double Shock good in Pokémon Champions VGC?
Double Shock is ranked #284 of 402 moves by usage, carried by 119 teams (0.16% of teams). Those teams have won 48.68% of 559 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.
Which Pokémon run Double Shock the most?
Pawmot is the top species carrying it, by teams. The win rate beside each one is that species' own record, not this move's.
| Name | Share of its teams | Win rate | Games |
|---|---|---|---|
| 98.35% | 48.12% | 559 |
Is Double Shock spread across the metagame, or concentrated on a few Pokémon?
Concentrated: Pawmot alone carries 100.00% of the 119 teams running Double Shock.
How reliable is Double Shock's win rate?
The 48.68% figure is a posterior mean, not a raw average; the interval behind it is 46.48%–50.88%, from 559 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.
Where do these numbers come from?
Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.
