Long Reach
Usage, win rate and the Pokémon that run it in Pokémon Champions VGC, from tournament data.
| Pokémon | Teams | Share of its teams | Win rate |
|---|---|---|---|
| 25 | 89.29% | 32.00% |
Usage is the share of teams carrying this ability, not the share of Pokémon. The win rate is the posterior mean under a fitted prior, so a thinly played option is pulled toward the field average rather than reported at its raw rate. How these are measured. Every figure here is all-time over the whole corpus; the board this sits under follows the format and window pickers, so its numbers will differ.
Long Reach FAQ
All-time, whole corpusIs Long Reach good in Pokémon Champions VGC?
Long Reach is ranked #160 of 165 abilitys by usage, carried by 25 teams (0.04% of teams). Those teams have won 46.92% of 100 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.
Which Pokémon run Long Reach the most?
Decidueye is the top species carrying it, by teams. The win rate beside each one is that species' own record, not this ability's.
| Name | Share of its teams | Win rate | Games |
|---|---|---|---|
| 89.29% | 32.00% | 100 |
Is Long Reach spread across the metagame, or concentrated on a few Pokémon?
Concentrated: Decidueye alone carries 100.00% of the 25 teams running Long Reach.
How reliable is Long Reach's win rate?
The 46.92% figure is a posterior mean, not a raw average; the interval behind it is 43.93%–49.91%, from 100 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.
Where do these numbers come from?
Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.
