Healer

Ability · #140 of 189 by usage · 77 teams (0.09% of teams) · all abilitys

Games
680
Win rate
44.39%
42.48%–46.30%
Usage rank
#140 of 189

Pokémon that run it

PokémonTeamsShare of its teamsWin rate
Audino4642.20%37.71%
Hatterene292.55%32.54%
Aromatisse34.76%20.00%
Alomomola1100.00%0.00%
Audino150.00%50.00%

All-time figures across every format. Method

Healer FAQ

All-time, whole corpus
Is Healer good in Pokémon Champions VGC?

Healer is ranked #140 of 189 abilitys by usage, carried by 77 teams (0.09% of teams). Those teams have won 44.39% of 680 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.

Which Pokémon run Healer the most?

Audino, Hatterene and Aromatisse are the top species carrying it, by teams. The win rate beside each one is that species' own record, not this ability's.

NameShare of its teamsWin rateGames
Audino42.20%37.71%419
Hatterene2.55%32.54%252
Aromatisse4.76%20.00%35
Alomomola100.00%0.00%8
Audino50.00%50.00%8
Is Healer spread across the metagame, or concentrated on a few Pokémon?

Concentrated: Audino alone carries 59.74% of the 77 teams running Healer, and its top three species together account for 101.30%.

How reliable is Healer's win rate?

The 44.39% figure is a posterior mean, not a raw average; the interval behind it is 42.48%–46.30%, from 680 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.

Where do these numbers come from?

Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.