Curious Medicine

Ability · #167 of 189 by usage · 32 teams (0.04% of teams) · all abilitys

Games
263
Win rate
49.04%
46.86%–51.22%
Usage rank
#167 of 189

Pokémon that run it

PokémonTeamsShare of its teamsWin rate
Slowking [Galarian Form]3212.55%46.39%
patamon (Slowking-Galar)1100.00%33.33%

All-time figures across every format. Method

Curious Medicine FAQ

All-time, whole corpus
Is Curious Medicine good in Pokémon Champions VGC?

Curious Medicine is ranked #167 of 189 abilitys by usage, carried by 32 teams (0.04% of teams). Those teams have won 49.04% of 263 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.

Which Pokémon run Curious Medicine the most?

Slowking [Galarian Form] and patamon (Slowking-Galar) are the top species carrying it, by teams. The win rate beside each one is that species' own record, not this ability's.

NameShare of its teamsWin rateGames
Slowking [Galarian Form]12.55%46.39%263
patamon (Slowking-Galar)100.00%33.33%6
Is Curious Medicine spread across the metagame, or concentrated on a few Pokémon?

Concentrated: Slowking [Galarian Form] alone carries 100.00% of the 32 teams running Curious Medicine, and its top three species together account for 103.13%.

How reliable is Curious Medicine's win rate?

The 49.04% figure is a posterior mean, not a raw average; the interval behind it is 46.86%–51.22%, from 263 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.

Where do these numbers come from?

Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.