Curious Medicine
Pokémon that run it
| Pokémon | Teams | Share of its teams | Win rate |
|---|---|---|---|
| 32 | 12.55% | 46.39% | |
| 1 | 100.00% | 33.33% |
All-time figures across every format. Method
Curious Medicine FAQ
All-time, whole corpusIs Curious Medicine good in Pokémon Champions VGC?
Curious Medicine is ranked #167 of 189 abilitys by usage, carried by 32 teams (0.04% of teams). Those teams have won 49.04% of 263 games, below the 50% line. Usage says how many players trusted it; the win rate says how those games went.
Which Pokémon run Curious Medicine the most?
Slowking [Galarian Form] and patamon (Slowking-Galar) are the top species carrying it, by teams. The win rate beside each one is that species' own record, not this ability's.
| Name | Share of its teams | Win rate | Games |
|---|---|---|---|
| 12.55% | 46.39% | 263 | |
| 100.00% | 33.33% | 6 |
Is Curious Medicine spread across the metagame, or concentrated on a few Pokémon?
Concentrated: Slowking [Galarian Form] alone carries 100.00% of the 32 teams running Curious Medicine, and its top three species together account for 103.13%.
How reliable is Curious Medicine's win rate?
The 49.04% figure is a posterior mean, not a raw average; the interval behind it is 46.86%–51.22%, from 263 games. That is a wide band, which means the true rate could sit anywhere in it. Treat the point figure as a rough read, not a precise one.
Where do these numbers come from?
Tournament decklists and real match records for Pokémon Champions, ingested from Limitless, Victory Road and the official circuit. These figures are all-time over the whole corpus, not scoped to a format or window the way the boards above the search bar are. Win rates are shrunk toward the field average rather than printed raw, so a thin sample cannot top a board.